Guides
New players: start with Getting Started. Everyone else: jump to a stage or search.
Getting started
Tutorial, housing, protection, donator status, factions, and what matters in the first days.
Foundations
Hit level 15, earn cash, fly, house yourself, pick a company, and keep what you make.
03Leveling Guide (to 15 and Beyond)
Prep stats and gear, dump energy into Leave attacks on weak high-level targets, hit 15 for travel, then stop forcing levels.
04Making Money in Torn
Stage-by-stage income: pre-15 scrapes, travel after 15, then five midgame methods, bank, and stocks.
05Travel and Abroad Flying
Unlock flights at 15, flight methods, carry capacity (airstrip 10→15, suitcases, Excursion), one shopping-run workflow, plus Tourism Day appendix.
06Properties and Housing
Happy ladder for gym, rent vs buy, PI with airstrip (base travel capacity 10→15), vaults, and when buying an island makes sense.
07Jobs and Companies
Employee path first: placeholder city job, job points and stars, early company picks by playstyle, how to apply, and directing as a later project.
08Keeping Your Money Safe
Decision tree for where to park cash: ghost trades, banks, vaults, stocks, and points, plus the after-sale stash ritual.
Build your character
Education, gym, combat, merits, and the medical basics that keep you in the fight.
09Education Courses and Paths
How Torn education works, how to cut course time, a safe early path (Intravenous Therapy then Sports Science), playstyle branches, and degree lookups.
10Gym Training and Battle Stats
Vladar gym gains, happy drain, happy vs energy eras, whoring ratios, Xanax baselines, and interactive calculators - without treating the old 50m soft cap as current.
11Attacking and Battle Stats
How the four battle stats resolve fights, Leave/Mug/Hosp/Arrest outcomes, wiki matchup curves, approximate damage math, and how Fair Fight ties into chaining.
12Merits and Awards
How merits work, one default spend ladder, playstyle deltas, easy awards to farm, and an appendix catalog of upgrades.
13Blood Bags and Blood Types
Learn your blood type by filling an empty bag, read the compatibility chart, stock heal vs hosp bags, and link out for trading self-hosp.
14Drugs, Addiction, and Rehab
One drug table with combat and energy effects, Xanax / Vicodin / Ecstasy playbooks, addiction cues, and when to rehab in Switzerland.
Trade and markets
Buy and sell safely - points, dollar bazaars, and how not to get scammed.
15How to Trade
Commit costs, capital ladder, bazaar vs item market, pricing, and the stock → open → hosp → stash → ads loop. Canonical self-hosp checklist for traders.
16Points Market and Museum Sets
Unlock the museum with History, build plushie and flower sets for points, compare selling items vs exchanging, and spend points on trader unlocks.
17Dollar Bazaars and $1 Sales
How Torn’s $1 bazaar lock works, how to hunt listings on TornW3B, and how to list safely without wiping a stackable.
18A Guide to Common Scams in Torn
Pattern recognition for common Torn scams: what they look like, the tells, and how to avoid them. Self-hosp details live in How to trade.
Crimes and faction play
Crimes, organized crimes, chaining, wars, and the gear that goes with them.
19Crimes 2.0 Basics
How Crimes 2.0 works: nerve, skill, crime experience, NNB, jail burns, early/mid crime families, and Emforus Primer links for deep routes.
20Organized Crimes 2.0
One member flow for faction OCs: join the right seat, bring the item, finish planning, stay ready for auto-start. Scope table and troubleshooting after that.
21Faction Chaining
Chain timer and cooldown, bonus hits, unlock costs, respect multipliers (FF, war, retal, mug), stacking, and ranked-war chain rules.
22Ranked Wars for Beginners
Enlistment, Lead Target scoring, decay, Xanax stacking, termed vs untermed fighting, and cache rewards for ranked wars.
23Territory Wars
Wall score (1/sec, 50k×slots, 72h, 5e join), assault vs defend, alliances and fake walls, early discharge checklist, and territory vs ranked.
24Ranked Weapons and Armor Basics
Buyer path for Yellow / Orange / Red gear: identify, tooltip, scrap floor, comps, verify. Cache BB costs and armor piece % rolls.
Later-game money
Stocks and the casino once the earlier stages feel solid.
25Stock Market Basics
Order of operations for passive wealth (bank → high-ROI blocks → Max PI), how to use TornW3B Stocks, trading rules, and the benefit table.
26Casino and Gambling
In-game Torn casino only: tokens and unlocks, cache-opening lockout under self-exclusion, compact game cheat-sheet, budget habits, and help links.
TornW3B & scripts
Site tools and userscripts - not part of the gameplay path.
Beginners Guide to TornW3B
What TornW3B is, then the main task flow: login, search prices, set a pricelist, find deals, and use the Trading Companion.
Install and Use Userscripts (Desktop & Mobile)
Pick desktop Tampermonkey or Torn PDA once, then follow path-specific install, injection, and safety steps. Companion features live in Using TornW3B.