Territory Wars

Wall score (1/sec, 50k×slots, 72h, 5e join), assault vs defend, alliances and fake walls, early discharge checklist, and territory vs ranked.

August 7, 2026
Last Updated

By Weav3r

Faction

Overview

Territories are blocks on the city map that factions own for daily respect (and sometimes a racket). Fighting over them is a territory war: one shared wall both sides contest. This is not the same system as a ranked war.

Wiki rules

Combat numbers follow Territory (wiki). Early discharge follows Hospital / Outside Hit. “Alliance” and “fake wall” are player diplomacy on top of those systems.

Claim and hold blocks

  • New presence starts on the outskirts (sector 7). From there factions claim / assault adjacent blocks.
  • With no territories yet, you can start only one assault (on a sector 7 block).
  • You need at least 10 members, and free room in faction Territory upgrades (control cap scales with upgrades, up to 17 territories).
  • Held territories pay daily respect. Racket territories also pay a daily resource.
  • Lose or abandon your last territory → 72 hours before claiming sector 7 again. Lose a war on a block → 72 hours before you can assault that same block again. Extra 90-day / 72-hour rules apply on the live map.

Fight the wall score

When a territory is assaulted, one shared wall appears (5-30 slots depending on the territory). Both factions fight over the same slots.

  • Every second a member spends on the wall scores 1 for their faction.
  • Assault pushes that score toward 50,000 × slots (so 250,000-1,500,000) within 72 hours.
  • Defend spends time on the wall to pull the score back toward 0 and run out the clock.
  • Join an empty slot for 5 energy. Fastest theoretical win cited on the wiki: 14 hours (full wall scoring nonstop).
  • War starts with strongest available defenders auto-joined onto the wall.

Wall score calculator

Goal

500,000

To win

400,000

ETA @ current hold

22.2h

18,000/hr

Fits in clock?

Yes

Estimate time-to-goal from slots occupied and score rate.

ActionWhat happens
Join empty slotCosts 5 energy. Sit and tick score for your side.
Knock someone offForce them out of Okay (hospital or jail). Hospital time removes them - not merely winning the fight before Leave/Mug/Hosp.
Replace on knock-offIf you were not on the wall and you remove someone via combat, you take their slot.
Clear while already on wallThat slot is reserved for your faction for 60 seconds.
Outsider hits a wallerShort 60s slot cooldown your faction can reclaim.
Travel / hosp yourself / leave OkayYou drop off the wall and must rejoin.
SideWin conditionMember focus
AssaultReach 50,000 × slots within 72 hoursOccupy slots, clear defenders, rejoin after knock-offs
DefendKeep that score from finishing; pull it toward 0 until time expiresOccupy slots, clear attackers, keep the wall contested
  • Members who joined the faction after the war started cannot join that wall.
  • Hitting someone on the wall is a war hit → respect (Chaining).
  • Assaults can end early with a peace treaty (trade between members with territory permissions).
  • Empty slots score for nobody. A weak body on the wall still costs a full attack (~25e) to clear and still ticks score.

Use neighbors and fake walls

There is no coded Alliance system. When players say alliance, neighbor, or NAP, they mean an informal deal between faction leaders.

  • Common deals: leave each other’s owned blocks alone, or run a friendly / fake wall for farming and early-discharge use.
  • Ranked war opponents are matchmade after you enlist - alliances do not pick your RW opponent.
  • A fake wall uses the same score rules as a real war. Follow faction rules for who sits and who clears.
  • Removing someone from a territory wall is a war-related attack and pays respect.

Follow leadership

If your faction has neighbor or farm-wall agreements, do not assault or grief those walls unless leadership says so. If they call a wall real, treat it as real.

Use early discharge

Short checklist. Full rules: Outside Hit / Hospital.

  1. Confirm your faction is in a Territory or Ranked war (ED only matters then).
  2. Know the difference: hits from your war opponent are inside hits (no ED). Hits from everyone else can be outside hits.
  3. Outside hit = Leave/Mug/Hospitalize from someone interfering in a war they are not part of (Arrest does not count).
  4. After excessive outside hits in the last 24 hours - at least as many outside hits as you have members, minimum 20 (Fallen excluded) - mitigation turns on.
  5. Then an outside hosp lets a non-recruit leave hospital for free from the hospital page (no med item, no revive, no medical cooldown). Icon changes when eligible.
  6. Life returns to whatever it was before that outside hit.

Farm walls and ED

A farm wall keeps a territory war live so outside-hit rules can apply outside ranked-war weeks. Opponent hits on that wall still give 2× respect, not ED.

Play your part

  1. Read Discord / chat: which territory, assault or defend, real vs farm, and any hit/clear rules.
  2. Join an Available slot if ordered (5e for an empty slot).
  3. Stay available to rejoin after clears. Do not travel off the wall unless told.
  4. Clear enemy wallers when ordered; leave farm-wall partners alone unless the farm script says otherwise.
  5. If ED is available after an outside hosp, use it instead of burning meds.
  6. Self-hosp / turtle still applies when holding cash - Blood bags.

Compare to ranked wars

Territory warRanked war
GoalFill or deny wall score (50k × slots) in ≤72hHit lead-target respect margin
Main actionOccupy / clear shared wall slotsAttack for respect / chain
Early dischargeOutside hits during TW can unlock EDOutside hits during RW can unlock ED
Browse on W3BTerritory warsRanked wars

Factions often run both in the same week. Chain detail: Faction chaining. Ranked prep: Ranked wars for beginners.

Do this

  1. Confirm real vs farm and assault vs defend.
  2. Join a wall slot (5e empty) and stay ready to rejoin.
  3. Clear only on orders; know 2× wall respect and chain holds if your faction is chaining.
  4. If outside-hit into hosp with ED up, use the hospital free leave.
  5. Ask before you hit another faction’s wallers “for fun.”

Sources

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