Leveling Guide (to 15 and Beyond)
Prep stats and gear, dump energy into Leave attacks on weak high-level targets, hit 15 for travel, then stop forcing levels.
By Weav3r
Overview
Level 15 unlocks travel. Until then, serious money is hard. After 15, most people stop forcing levels and put energy into the gym while flying for cash.
The path is simple: gym until you can win, pull targets from a leveling list, attack, Leave, repeat. People hit 15 in 1-3 days with cash help, under ~10 days with focus, or slower on natural energy only. Beginner factions often give ~30 days of runway.
One XP rule
Leave gives the most attack XP. Mug and Hospitalize cut XP hard, and hosping a shared leveling target makes the next newbie wait. Always Leave on leveling targets.
Prep until you can win
Do not dump energy into attacks while you still lose every fight. A short gym block first saves more energy than it costs.
- Stat goal - about 400-600 total battle stats before serious leveling. Train until wins are easy.
- Happy - shack happy is terrible. Rent at least a penthouse; ranch/mansion is better if you can afford a short lease. Do not buy property yet (Properties).
- Candy before gym - happy above your property max resets every :00 / :15 / :30 / :45, so train before the tick.
- Cheap loadout - leather armor (Bits 'n' Bobs), a cheap melee (Macana is classic), temps (flash / pepper), first aid kits / morphine. Equip everything.
- Faction - optional but strongly recommended for gear and advice (Choosing a faction).
- Revives - Settings → allow "Everyone" to revive you while you are learning.
Pull targets from one tool
Do not browse random profiles. Use a curated list tuned for high level + weak stats.
- Open Baldr's Levelling List. This is the shared pool most new players use - pick okay targets from the list.
- When Baldr's shared pool is hospitalized, use FF Scouter Target Finder as a second source → validate your API key → Levelling List (inactive, max FF ~3.0, highest level first).
- Prefer high Level, manageable Fair Fight, recent inactivity. Skip hospital / jail / travel rows.
- Optional: show Fair Fight on profiles with either FF Scouter V2 or TornTools' built-in FFScouter — pick one and leave the other off so they do not clash (userscripts).
Shared targets get busy
Lots of new players hit the same lists. Expect hospital queues. Leave after wins so others can attack the target too.
Always LEAVE your targets
- Open a target that is Okay (not hospital / jail / traveling).
- On victory, choose Leave - not Mug, not Hospitalize.
- If you take heavy damage or stalemate, drop to weaker targets or gym more. Skip Tank titles.
- Empty the energy bar into those hits until 15. Crimes / racing / missions are fine fillers; do not waste energy on random hosp/mug farming.
Interactive: how much energy is a "day"?
Drug cooldown track
Drug CD used
21h / 24h
Fits a normal day
Points refill (once / day)
Booster cooldown track
Booster CD used
0h / 24h
Base bar 24h; some drinks differ from 2h - check item text
Natural (approx)
720e
Xanax
750e
Refill
150e
FHC
0e
Drinks / cans
0e
Day total
1620e
~64 × 25e trains
Midgame baseline many guides cite: ~3 Xanax + refill + natural ≈ 1,400-1,600e/day before boosters. Four Xanax is a stack toward 1,000e stored - that usually spans more than one calendar day because of drug CD.
Assumes drug CD (~6-8h/Xanax) and booster CD (cans ~2h each, FHC ~6h). Inputs are yours; not a promise of calendar days to 15.
Ballpark successful Leaves to level 15
Illustrative ranges from community reports (~100-170+). Higher-level Leave targets need fewer wins.
Natural energy alone works. Xanax / LSD / refills compress calendar time; the first two also add addiction and OD risk. See Rehab. On Xanax cooldown your effective stats drop, so pick easier targets.
Stop forcing levels after 15
- Gym becomes the default energy sink again.
- Rent a Private Island with airstrip and hire a pilot when you can (Properties). Capacity and flight rules: Travel.
- Start the plushie/flower loop via Travel Stock; sell path in Making money.
- Queue education - Intravenous Therapy then Sports Science is the usual early path.
- Stash habits: Keeping money safe.
You can still Leave the odd high-level target later. Do not treat active leveling as your main job past 15.
Do this
- Short high-happy rent + gym to ~400-600 total.
- Baldr's Levelling List first; FF Scouter (API key) when that pool is busy.
- Cheap leather + melee + temps + meds equipped.
- Attack → Leave → heal → repeat until 15.
- Level 15 → PI with airstrip + pilot → travel → gym + education.
Sources
Frequently asked questions
Why does everyone rush Torn level 15?
Level 15 unlocks travel. Until then, serious money is hard. After 15, most players stop forcing levels and put energy into the gym while flying for cash.
Should I Leave, Mug, or Hospitalize when leveling?
Always Leave on leveling targets. Leave gives the most attack XP; Mug and Hospitalize cut XP hard, and hospitalizing a shared target blocks the next newbie.
Where do I find leveling targets?
Use Baldr's Levelling List (the shared pool) and/or FF Scouter Target Finder → Levelling List when that pool is busy. Prefer high level + weak stats, and skip hospital/jail/travel rows when you can.
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