Drugs, Addiction, and Rehab
One drug table with combat and energy effects, Xanax / Vicodin / Ecstasy playbooks, addiction cues, and when to rehab in Switzerland.
By Weav3r
Overview
Drugs power energy stacks, happy jumps, and short combat buffs. Every dose adds addiction. Let it climb and you lose effective stats, job performance, education progress, and eventually gym access. Hard reset: fly to Switzerland and buy rehabs. Effect table below; fight usage pointers live in Attacking.
Shared drug cooldown
Using a drug starts a drug cooldown - typically a random ~6-8 hours on a clean dose. One drug at a time. Faction perks do not shorten this timer the way they can for booster/medical cooldowns.
Read the drug table
Item text can move after patches. Combat columns match wiki Battle Stats / item text.
| Drug | Energy / bars | Combat effect | Typical use | Addiction |
|---|---|---|---|---|
| Xanax | +250 energy, +75 happy | −35% all battle stats while active | Daily gym, war/chain energy stacks | Very high |
| Vicodin | No energy | +25% all battle stats | War drug ~1-2h before fights | Medium |
| Ecstasy | Doubles current happy | No direct combat buff | Last step of a happy jump | Medium-low |
| LSD | +50 energy | +30% Str, +50% Def, −30% Speed & Dex | Cheaper energy when Xanax hurts | High |
| Cannabis | Cheap nerve / light effects | −20% Str, −25% Def, −35% Speed | Broke filler; almost never ODs | Very low |
| Opium | Leave hospital with life restored (~half) | +30% Def | Bully escape / stand up to fly | Medium-low |
| Ketamine | No energy | −20% Str & Speed, +50% Def | Situational; historically higher OD | Low-medium |
| PCP | No energy | +20% Str & Dex | Rare; addiction heavy | Very high |
| Speed | No energy | −20% Dex, +20% Speed | Uncommon | Medium-high |
| Shrooms | Light / random | −20% all | Merits, experiments, filler | Low |
| Love Juice | Cheaper attacks in event | +50% Speed, +25% Dex | Event / niche combat | Event rules apply |
- Overdose is random (not “you are too addicted”). OD spikes addiction, can smash bars, put you in hospital, and lock a long drug cooldown (~a day for a hard Xanax OD).
- Permanent OD damage (wiki): Speed OD → −6 × level Strength & Defense; PCP OD → −10 × level Speed.
- Relative addiction weight: Cannabis tiny → Shrooms / Ketamine / Ecstasy / Opium / Vicodin mid → Speed / LSD → PCP → Xanax heaviest.
Pick your drug loop
- Dose when you can dump the energy soon
- Skip niche drugs
- Ride natural decay between doses
Rehab angle: Rehab when you need to - not after every dose
Practical loops from this guide - confirm faction rules and live item text. Exact addiction % charts from old pages are outdated.
Run Xanax
Xanax is the default energy drug: +250 energy, small happy bump, −35% all battle stats while active. It is also the #1 rehab bill driver.
- Daily training - dose when you can spend the energy soon. Sitting capped while addicted mostly wastes natural decay.
- War / chain stack - empty (or nearly empty) energy → Xanax → wait out drug CD → repeat toward 1,000 energy. Four clean doses from empty if you spend nothing. Start 36-48 hours early so an OD does not ruin go-time (Ranked wars).
- Last dose timing - budget the full ~8 hour end of the normal 6-8h CD range before war start.
- Do not Xanax into serious PvP - the −35% combat penalty is real (Attacking).
Xanax OD
Can dump bars, spike addiction hard, and lock drugs for ~24 hours. Leave runway before wars. Full-rehabbing the second you OD often wastes natural overnight decay.
Run Vicodin
Vicodin is the war drug: temporary +25% all battle stats (not defense-only). Addiction is milder than Xanax, so factions prefer Vic-up for fights over Xanax mid-war.
- Take it on leadership’s clock - commonly about 1-2 hours before ranked or territory action.
- Finish any Xanax energy stack first, clear drug cooldown, then Vic.
- Watch item scams: Xanax and Vicodin icons get swapped in shady trades. Confirm the item name (Avoiding scams).
Run Ecstasy
Ecstasy doubles your current happiness. Always the last drug in a happy-jump sequence - double after eDVDs, candy, eggs, etc., not before (Gym training).
- Stack energy (usually Xanax path toward a big gym dump).
- Clear drug cooldown so Ecstasy is usable.
- Stack happiness with boosters.
- Pop Ecstasy last, then train into the best gym you have unlocked.
OD on jump day
An Ecstasy OD can nuke the happy you just paid for. Never XTC early “to get it out of the way.”
Watch addiction cues
Addiction decays naturally over time (notably around daily Torn resets). Faction Toleration / Addiction specials cut gain and soften penalties; some companies spend job points to shave addiction (Jobs and companies). Watch the brain icon / addiction % - do not rely on outdated 38%/100%/165% charts.
| Cue | What it means |
|---|---|
| Brain icon darkening / % rising | Battle-stat effectiveness already dropping while sober. Treat each step up as “rehab soon.” |
| Job rating / EE falling | Company income and specials can suffer as addiction climbs. |
| Education kick risk (~6-7%) | High addiction can remove you from your current course. Many players treat ~3-4% as the keep-dosing caution line while enrolled (Education). |
| Glass door (very high) | Cannot train in the gym unless under a drug effect. Rehab before you live there. |
Fly Switzerland
Fly to rehab when cues say you need it - before an education kick, before war enlist if leadership requires it, or when glass door / job pain is already biting. Do not panic-zero after every Xanax.
- Fly to Switzerland (travel unlock at level 15).
- Open the drug clinic / rehab option.
- Buy rehab ticks until addiction is where you want it - cost per tick rises with how many rehabs you have bought over your account life.
- Fly home (or shop local stock - Travel Stock, Travel).
- Do not always zero out. Leaving a sliver often wastes less; each purchase pushes future prices up.
- Time natural decay. Rehab, then take next drugs so overnight decay works after you paid.
- After a Xanax OD - sometimes wait out the long CD / overnight decay before full rehab.
- Going AFK for days? Skip rehab before you leave; decay works while you are gone.
- Faction travel / Excursion specials can cut flight or rehab cost - check before a hop.
Do this
- Live on Xanax for energy; Vicodin for war; Ecstasy last on happy jumps.
- Never stack a second drug until the ~6-8h CD is clear.
- Watch the brain icon; rehab before education kick or glass door.
- Switzerland when cues / enlist rules require it - almost clean, not always zero.
- Stack faction Toleration + company JP sinks if you live on Xanax.
Sources
Related guides
Education · Medical · Points
Education Courses and Paths
How Torn education works, how to cut course time, a safe early path (Intravenous Therapy then Sports Science), playstyle branches, and degree lookups.
Gym · Leveling · Education
Gym Training and Battle Stats
Vladar gym gains, happy drain, happy vs energy eras, whoring ratios, Xanax baselines, and interactive calculators - without treating the old 50m soft cap as current.
Money · Travel · Trading
Making Money in Torn
Stage-by-stage income: pre-15 scrapes, travel after 15, then five midgame methods, bank, and stocks.
Travel · TornW3B
Travel and Abroad Flying
Unlock flights at 15, flight methods, carry capacity (airstrip 10→15, suitcases, Excursion), one shopping-run workflow, plus Tourism Day appendix.
Money · Education · Gym
Jobs and Companies
Employee path first: placeholder city job, job points and stars, early company picks by playstyle, how to apply, and directing as a later project.
Ranked Wars
Ranked Wars for Beginners
Enlistment, Lead Target scoring, decay, Xanax stacking, termed vs untermed fighting, and cache rewards for ranked wars.
Faction · Ranked Wars
Faction Chaining
Chain timer and cooldown, bonus hits, unlock costs, respect multipliers (FF, war, retal, mug), stacking, and ranked-war chain rules.
Crimes
Crimes 2.0 Basics
How Crimes 2.0 works: nerve, skill, crime experience, NNB, jail burns, early/mid crime families, and Emforus Primer links for deep routes.
Stocks
Stock Market Basics
Order of operations for passive wealth (bank → high-ROI blocks → Max PI), how to use TornW3B Stocks, trading rules, and the benefit table.
Gym · Leveling · Faction
Attacking and Battle Stats
How the four battle stats resolve fights, Leave/Mug/Hosp/Arrest outcomes, wiki matchup curves, approximate damage math, and how Fair Fight ties into chaining.