Bonus Distribution Statistics
Compare expected bonus ranges with actual distributions from the database
Achilles
Increased Foot damage (%)
Assassinate
Increased damage (%) on the first turn
Backstab
Chance (%) of double damage when opponent is distracted
Berserk
Increased Damage (%), Reduced Hit Chance (half%)
Bleed
Chance at "Bleed" DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 9 turns
Blindside
Chance (%) of double damage if target has full life
Bloodlust
Life regenerated by a (%) of damage dealt
Comeback
Increased damage (%) while under 1/4 life
Conserve
Increase (%) ammo conservation
Cripple
Chance (%) to Cripple opponent reducing Dexterity by 25% (x3)
Crusher
Increased Head damage (%)
Cupid
Increased Heart damage (%)
Deadeye
Increased Critical hit damage (%)
Deadly
Chance of a "Deadly" hit (+500% damage)
Disarm
Disables opponents weapon for (X) turns upon hitting their hand or arm
Double Tap
Chance at hitting twice in a single turn
Double-edged
Chance (%) of double damage at the cost of self injury
Empower
Increased Strength while using the weapon (%)
Eviscerate
Opponent receives extra damage (%) under this effect
Execute
Instant defeat a target upon a damaging hit when opponent is below (%) life
Expose
Increased critical hit rate (%)
Finale
Increased damage (%) for every turn the weapon is not used
Focus
Hit Chance increase (%) for every successive miss
Frenzy
(%) Increase to Damage and Accuracy on each successive hit
Fury
Chance (%) of hitting twice in a single turn
Grace
Increased Hit Chance (%), Reduced Damage (half%)
Home run
Chance (%) to deflect incoming temporary items
Irradiate
Apply 1-3 hours radiation poisoning when used for the finishing hit
Motivation
Chance (%) to increase all stats by 10% (up to 5 of these may stack)
Paralyze
Adds 300 seconds 'Paralyze' effect (50% chance of missing turns)
Parry
(%) Chance to block incoming melee attacks
Penetrate
Ignores (%) of enemy armor mitigation
Plunder
Increase (%) to money mugged when used for finishing hit
Powerful
Increased Damage (%)
Proficience
Increase XP (%) gained when used for the finishing hit
Puncture
Chance (%) of ignoring armor
Quicken
Increased Speed while using the weapon (%)
Rage
Chance (%) at hitting 2-8 times in a single turn
Revitalize
Chance (%) of restoring the energy spent attacking, when used for the finishing hit
Roshambo
Increased Groin damage (%)
Slow
Chance (%) to Slow opponent reducing Speed by 25% (x3)
Smurf
(%) damage increase for each level under an opponent
Specialist
Increased Damage (%), weapon is limited to a single clip
Stricken
(%) Increased hospital time upon final hit
Stun
Chance (%) to cause opponent to miss next turn
Suppress
(%) chance to Suppress opponent causing 25% chance to miss future turns
Sure Shot
Chance (%) at a guaranteed hit
Throttle
Increased Throat damage (%)
Warlord
Increases respect gained (%)
Weaken
Chance (%) to Weaken opponent reducing Defense by 25% (x3)
Wind-up
Increased damage (%) after spending a turn to wind up the weapon
Wither
Chance (%) to Wither opponent reducing Strength by 25% (x3)